BRIEF 6502 ASSEMBLY TUTORIAL About this page The majority of the information included here came from "http://net-24-42.dhcp.mcw.edu/6502/index.html" The Incredible 6502, which I edited and revised for a Portuguese version. When I was translating my 6502 site to English, I found there were some significantly differences in this compact version from the original 6502 tutorial, and it was worth retranslating it back to English. Forgive me for any weird expressions arisen from the "double translation" process, but I think it's still pretty understandable. IntroductionProgramming the 6502 isn't complicated. A machine language program will be a sequence of hexadecimal numbers: the command opcode and the argument. The opcodes can be checked here, and according to the addressing mode used, it may have one or two bytes for the argument. In real life situations, the programmer will hardly have to enter the hexadecimal values: this will only apply if you don't have an assembler (as I didn't have:( ). The best way to learn is through examples, and as some addressing modes aren't so clear, as the Indirect Indexed and Indexed Indirect modes, I'll explain them here.
As a convention, I'll specify the hexadecimal numbers with a dollar
sign, so $1234 means 4660 in decimal base. Registers are memory positions inside the processor, so they are directly acessed by the 6502 instructions, and are a lot faster than regular RAM memory. A - AccumulatorThe accumulator is the heart and soul of the 6502. On it are realized the logical and arithmetic operations and the majority of the data transfer. The machine language program will be a list of commands to move data to and from the accumulator and to perform calculations on it. X e Y - IndexesThe X and Y registers are indexes, being able to set an array of memory positions adding them to a base address, as $0010+X for X=1, X=2, X=3... When they are not used as indexes, the X and Y values can store data for fast manipulation, through specific instructions to transfer data between them and the accumulator. S - Stack pointerA memory segment is used to manage a data stack. One of the main uses of the stack is to store the return address of a subroutine, as they are called in a stack priority (last call, first return). P - Processor statusContains a series of bits indicating the current state. Check the meaning of each one of them in the flags page. Program counterThe program counter is the only 16-bit register. It indicates the address of the next instruction to be executed. This register can't be accessed directly by the programmer, but the jump and branch instructions, as JMP, can change its value. InstructionsThe instructions are the machine language commands. An instruction may have different opcodes, one for each addressing mode. Using an assembler, you may write your program with mnemonic codes (the three letter acronyms) to indicate the commands and a specific syntax to indicate each addressing mode, so they won't be analyzed in separate here. They'll be discussed next. Load and Store instructions
Using these two basic operations it is possible to make any mathematical calculation, through appropriate algorithms. The Apple II, for instance, implements floating point numeric calculus. Increment and decrement instructions
These instructions implement in a faster way the most common calculations, used frequently, for example, when "running through" an array. Notice that there is no increment or decrement of the accumulator. The 65C02 corrected this flaw with INA and DEA. Logic InstructionsThe logic instructions perform bit-by-bit comparisons following these truth-tables: AND ORA EOR 0 0 1 1 0 0 1 1 0 0 1 1 0 1 0 1 0 1 0 1 0 1 0 1 ---------- ---------- ---------- 0 0 0 1 0 1 1 1 0 1 1 0
The "compare" commands compare (!) the value of the registers and the given argument. These commands update the processor flags.
The "branch" commands perform conditional branches following the processor status bits (previously set by a calculation or a "compare" instruction):
The BIT command performs special bit calculations to determine the N, Z and V flags, in an odd way. Check it in more detail in the opcodes page. Shift and rotation instructions
CLC is used especially to clear the carry before an addition. SEC is used before a subtraction. CLI and SEI have the "special power" of enabling and disabling interrupts. No OperationThe NOP doesn't do a thing. It is pretty useful though. Some applications are: set apart some space for future implementations somewhere in the code, making hardware specific delays (the instruction spends 2 clock cycles from the processor), or to separate areas for further data inclusions. BreakForces an interrupt, and program execution is branched to address specified in memory positions $FFFE and $FFFF. The argumentIn the 6502, the 16 bit arguments are entered starting by the least significative byte, so if we gave the JMP 03D2 command it will be entered as: 4C D2 03 Where 4C is JMP's opcode in the absolute mode. To say the least, the argument bytes are inverted. Examples on using the addressing modesThe addressing modes are specified in more detail here. Some examples on how to use these modes follow:
Following are some practical examples, with assembler listings. When we program using an assembler software, it is not neccessary to specify hexadecimal addresses, because the compiler will calculate these addresses placing them over the labels (as "start" and "loop" from the first example). Countdown loops (from "http://net-24-42.dhcp.mcw.edu/6502/index.html"The Incredible 6502):; ; 8-bit countdown ; start LDX #$FF ; loads X with $FF = 255 loop DEX ; X = X - 1 BNE loop ; If X isn't zero goes to "loop" RTS ; returns ; How does the BNE instruction know that X is zero? It doesn't. ; All it knows is that the Z flag is activated. ; As the instruction list specifies, the DEX instruction ; updates the Z flag. ; ; 16-bit countdown ; start LDY #$FF ; loads Y with $FF loop1 LDX #$FF ; loads X with $FF loop2 DEX ; X = X - 1 BNE loop2 ; if X isn't zero goes to loop2 DEY ; Y = Y - 1 BNE loop1 ; if Y isn't zero goes to loop1 RTS ; returns ; There are two loops here. In the internal loop, X is decremented and ; when it reaches zero, Y is decremented and the X loop restarts. Its ; the principle of the mileage counter in cars: when each digit turns ; a full lap, the following digit increments. This is possible because ; each hex digit takes exactly 4 bits. In practical terms we will have ; a countdown from 65335 to zero.Removing an element from an unordered list (from Leo Scanlon's "6502 Software Design"): ; Remove the contents of $2F from a list which initial address ; is pointed at $30 e $31. The first byte is the list's size. deluel LDY #$00 ; get number of elements LDA ($30),Y TAX ; transfer size to X LDA $2F ; item to remove nextel INY ; index to next element CMP ($30),Y ; element and item to remove match? BEQ delete ; yes. go to removal DEX ; no. decrements the number of elements to compare BNE nextel ; more elements to compate? RTS ; no. element not in list. end. ; remove an element by moving the following elements one byte back delete DEX ; decrement the element counter BEQ deccnt ; end of list? INY ; no. move next element back LDA ($30),Y DEY STA ($30),Y INY JMP delete deccnt LDA ($30,X) ; updates number of elements. SBC #$01 STA ($30,X) RTS16-bit unsigned multiplication (from Leo Scanlon's "6502 Software Design"): mlt16 LDA #$00 STA $26 STA $27 LDX #$16 nxtbt LSR $21 ROR $20 BCC align LDA $26 CLC ADC $22 STA $26 LDA $27 ADC $23 align ROR A STA $27 ROR $26 ROR $25 ROR $24 DEX BNE nxtbt RTSSimple square root (again from Leo Scanlon's "6502 Software Design"): This smart algorithm is based on the fact that the integer square root of an integer number is the number of times an increasing odd number can be subtracted from the original number without becoming negative. For example: 25 - 1 = 24 - 3 = 21 - 5 = 16 - 7 = 9 - 9 = 0. Five odd number (1, 3, 5, 7, 9): the square root of 25 is 5! ; Return the 8-bit root in $20 of the 16-bit number in ; $20 and $21. The remainder ends up in $21. sqrt16 LDY #$01 STY $22 DEY STY $23 again SEC LDA $20 TAX SBC $22 STA $20 LDA $21 SBC $23 STA $21 BCC nomore INY LDA $22 ADC #$01 STA $22 BCC again INC $23 JMP again nomore STY $20 STX $21 RTS |